Package net.minecraft.src
Class RenderBlocks
- java.lang.Object
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- net.minecraft.src.RenderBlocks
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@Client public class RenderBlocks extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description IBlockAccess
blockAccess
static boolean
fancyGrass
boolean
useInventoryTint
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Constructor Summary
Constructors Constructor Description RenderBlocks()
RenderBlocks(IBlockAccess var1)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description void
clearOverrideBlockTexture()
void
drawCrossedSquares(Block var1, int var2, double var3, double var5, double var7)
void
renderBlockAllFaces(Block var1, int var2, int var3, int var4)
void
renderBlockAsItem(Block var1, int var2, float var3)
boolean
renderBlockByRenderType(Block var1, int var2, int var3, int var4)
boolean
renderBlockCactus(Block var1, int var2, int var3, int var4)
boolean
renderBlockCactusImpl(Block var1, int var2, int var3, int var4, float var5, float var6, float var7)
boolean
renderBlockCrops(Block var1, int var2, int var3, int var4)
void
renderBlockCropsImpl(Block var1, int var2, double var3, double var5, double var7)
boolean
renderBlockDoor(Block var1, int var2, int var3, int var4)
boolean
renderBlockDragonEgg(DragonEggBlock var1, int var2, int var3, int var4)
void
renderBlockFallingSand(Block var1, World var2, int var3, int var4, int var5)
boolean
renderBlockFence(FenceBlock var1, int var2, int var3, int var4)
boolean
renderBlockFenceGate(FenceGateBlock var1, int var2, int var3, int var4)
boolean
renderBlockFire(Block var1, int var2, int var3, int var4)
boolean
renderBlockFluids(Block var1, int var2, int var3, int var4)
boolean
renderBlockLadder(Block var1, int var2, int var3, int var4)
boolean
renderBlockLever(Block var1, int var2, int var3, int var4)
boolean
renderBlockLilyPad(Block var1, int var2, int var3, int var4)
boolean
renderBlockMinecartTrack(RailBlock var1, int var2, int var3, int var4)
boolean
renderBlockPane(PaneBlock var1, int var2, int var3, int var4)
boolean
renderBlockRedstoneWire(Block var1, int var2, int var3, int var4)
boolean
renderBlockStairs(Block var1, int var2, int var3, int var4)
boolean
renderBlockStem(Block var1, int var2, int var3, int var4)
void
renderBlockStemBig(Block var1, int var2, int var3, double var4, double var6, double var8, double var10)
void
renderBlockStemSmall(Block var1, int var2, double var3, double var5, double var7, double var9)
boolean
renderBlockTorch(Block var1, int var2, int var3, int var4)
void
renderBlockUsingTexture(Block var1, int var2, int var3, int var4, int var5)
boolean
renderBlockVine(Block var1, int var2, int var3, int var4)
void
renderBottomFace(Block var1, double var2, double var4, double var6, int var8)
boolean
renderCrossedSquares(Block var1, int var2, int var3, int var4)
void
renderEastFace(Block var1, double var2, double var4, double var6, int var8)
static boolean
renderItemIn3d(int var0)
void
renderNorthFace(Block var1, double var2, double var4, double var6, int var8)
void
renderPistonBaseAllFaces(Block var1, int var2, int var3, int var4)
void
renderPistonExtensionAllFaces(Block var1, int var2, int var3, int var4, boolean var5)
void
renderSouthFace(Block var1, double var2, double var4, double var6, int var8)
boolean
renderStandardBlock(Block var1, int var2, int var3, int var4)
boolean
renderStandardBlockWithAmbientOcclusion(Block var1, int var2, int var3, int var4, float var5, float var6, float var7)
boolean
renderStandardBlockWithColorMultiplier(Block var1, int var2, int var3, int var4, float var5, float var6, float var7)
void
renderTopFace(Block var1, double var2, double var4, double var6, int var8)
void
renderTorchAtAngle(Block var1, double var2, double var4, double var6, double var8, double var10)
void
renderWestFace(Block var1, double var2, double var4, double var6, int var8)
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Field Detail
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blockAccess
public IBlockAccess blockAccess
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fancyGrass
public static boolean fancyGrass
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useInventoryTint
public boolean useInventoryTint
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Constructor Detail
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RenderBlocks
public RenderBlocks(IBlockAccess var1)
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RenderBlocks
public RenderBlocks()
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Method Detail
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clearOverrideBlockTexture
public void clearOverrideBlockTexture()
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renderBlockUsingTexture
public void renderBlockUsingTexture(Block var1, int var2, int var3, int var4, int var5)
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renderBlockAllFaces
public void renderBlockAllFaces(Block var1, int var2, int var3, int var4)
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renderBlockByRenderType
public boolean renderBlockByRenderType(Block var1, int var2, int var3, int var4)
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renderBlockTorch
public boolean renderBlockTorch(Block var1, int var2, int var3, int var4)
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renderPistonBaseAllFaces
public void renderPistonBaseAllFaces(Block var1, int var2, int var3, int var4)
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renderPistonExtensionAllFaces
public void renderPistonExtensionAllFaces(Block var1, int var2, int var3, int var4, boolean var5)
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renderBlockLever
public boolean renderBlockLever(Block var1, int var2, int var3, int var4)
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renderBlockFire
public boolean renderBlockFire(Block var1, int var2, int var3, int var4)
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renderBlockRedstoneWire
public boolean renderBlockRedstoneWire(Block var1, int var2, int var3, int var4)
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renderBlockMinecartTrack
public boolean renderBlockMinecartTrack(RailBlock var1, int var2, int var3, int var4)
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renderBlockLadder
public boolean renderBlockLadder(Block var1, int var2, int var3, int var4)
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renderBlockVine
public boolean renderBlockVine(Block var1, int var2, int var3, int var4)
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renderBlockPane
public boolean renderBlockPane(PaneBlock var1, int var2, int var3, int var4)
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renderCrossedSquares
public boolean renderCrossedSquares(Block var1, int var2, int var3, int var4)
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renderBlockStem
public boolean renderBlockStem(Block var1, int var2, int var3, int var4)
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renderBlockCrops
public boolean renderBlockCrops(Block var1, int var2, int var3, int var4)
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renderTorchAtAngle
public void renderTorchAtAngle(Block var1, double var2, double var4, double var6, double var8, double var10)
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drawCrossedSquares
public void drawCrossedSquares(Block var1, int var2, double var3, double var5, double var7)
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renderBlockStemSmall
public void renderBlockStemSmall(Block var1, int var2, double var3, double var5, double var7, double var9)
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renderBlockLilyPad
public boolean renderBlockLilyPad(Block var1, int var2, int var3, int var4)
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renderBlockStemBig
public void renderBlockStemBig(Block var1, int var2, int var3, double var4, double var6, double var8, double var10)
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renderBlockCropsImpl
public void renderBlockCropsImpl(Block var1, int var2, double var3, double var5, double var7)
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renderBlockFluids
public boolean renderBlockFluids(Block var1, int var2, int var3, int var4)
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renderBlockFallingSand
public void renderBlockFallingSand(Block var1, World var2, int var3, int var4, int var5)
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renderStandardBlock
public boolean renderStandardBlock(Block var1, int var2, int var3, int var4)
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renderStandardBlockWithAmbientOcclusion
public boolean renderStandardBlockWithAmbientOcclusion(Block var1, int var2, int var3, int var4, float var5, float var6, float var7)
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renderStandardBlockWithColorMultiplier
public boolean renderStandardBlockWithColorMultiplier(Block var1, int var2, int var3, int var4, float var5, float var6, float var7)
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renderBlockCactus
public boolean renderBlockCactus(Block var1, int var2, int var3, int var4)
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renderBlockCactusImpl
public boolean renderBlockCactusImpl(Block var1, int var2, int var3, int var4, float var5, float var6, float var7)
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renderBlockFence
public boolean renderBlockFence(FenceBlock var1, int var2, int var3, int var4)
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renderBlockDragonEgg
public boolean renderBlockDragonEgg(DragonEggBlock var1, int var2, int var3, int var4)
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renderBlockFenceGate
public boolean renderBlockFenceGate(FenceGateBlock var1, int var2, int var3, int var4)
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renderBlockStairs
public boolean renderBlockStairs(Block var1, int var2, int var3, int var4)
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renderBlockDoor
public boolean renderBlockDoor(Block var1, int var2, int var3, int var4)
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renderBottomFace
public void renderBottomFace(Block var1, double var2, double var4, double var6, int var8)
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renderTopFace
public void renderTopFace(Block var1, double var2, double var4, double var6, int var8)
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renderEastFace
public void renderEastFace(Block var1, double var2, double var4, double var6, int var8)
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renderWestFace
public void renderWestFace(Block var1, double var2, double var4, double var6, int var8)
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renderNorthFace
public void renderNorthFace(Block var1, double var2, double var4, double var6, int var8)
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renderSouthFace
public void renderSouthFace(Block var1, double var2, double var4, double var6, int var8)
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renderBlockAsItem
public void renderBlockAsItem(Block var1, int var2, float var3)
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renderItemIn3d
public static boolean renderItemIn3d(int var0)
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