Package net.minecraft.src
Class Render
- java.lang.Object
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- net.minecraft.src.Render
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- Direct Known Subclasses:
RenderArrow,RenderBoat,RenderEnderCrystal,RenderEntity,RenderFallingSand,RenderFireball,RenderFish,RenderItem,RenderLightningBolt,RenderLiving,RenderMinecart,RenderPainting,RenderSnowball,RenderTNTPrimed,RenderXPOrb
@Client public abstract class Render extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description protected RenderBlocksrenderBlocksprotected RenderManagerrenderManagerprotected floatshadowOpaqueprotected floatshadowSize
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Constructor Summary
Constructors Constructor Description Render()
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Method Summary
All Methods Static Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description abstract voiddoRender(Entity entity, double d, double d1, double d2, float f, float f1)voiddoRenderShadowAndFire(Entity var1, double var2, double var4, double var6, float var8, float var9)FontRenderergetFontRendererFromRenderManager()protected booleanloadDownloadableImageTexture(java.lang.String var1, java.lang.String var2)protected voidloadTexture(java.lang.String var1)static voidrenderAABB(AxisAlignedBB var0)static voidrenderOffsetAABB(AxisAlignedBB var0, double var1, double var3, double var5)voidsetRenderManager(RenderManager var1)
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Field Detail
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renderManager
protected RenderManager renderManager
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renderBlocks
protected RenderBlocks renderBlocks
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shadowSize
protected float shadowSize
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shadowOpaque
protected float shadowOpaque
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Method Detail
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doRender
public abstract void doRender(Entity entity, double d, double d1, double d2, float f, float f1)
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loadTexture
protected void loadTexture(java.lang.String var1)
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loadDownloadableImageTexture
protected boolean loadDownloadableImageTexture(java.lang.String var1, java.lang.String var2)
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renderOffsetAABB
public static void renderOffsetAABB(AxisAlignedBB var0, double var1, double var3, double var5)
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renderAABB
public static void renderAABB(AxisAlignedBB var0)
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setRenderManager
public void setRenderManager(RenderManager var1)
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doRenderShadowAndFire
public void doRenderShadowAndFire(Entity var1, double var2, double var4, double var6, float var8, float var9)
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getFontRendererFromRenderManager
public FontRenderer getFontRendererFromRenderManager()
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