Package net.minecraft.src
Class RenderPlayer
- java.lang.Object
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- net.minecraft.src.Render
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- net.minecraft.src.RenderLiving
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- net.minecraft.src.RenderPlayer
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@Client public class RenderPlayer extends RenderLiving
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Field Summary
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Fields inherited from class net.minecraft.src.RenderLiving
mainModel, renderPassModel
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Fields inherited from class net.minecraft.src.Render
renderBlocks, renderManager, shadowOpaque, shadowSize
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Constructor Summary
Constructors Constructor Description RenderPlayer()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
doRender(Entity var1, double var2, double var4, double var6, float var8, float var9)
void
doRenderLiving(LivingEntity var1, double var2, double var4, double var6, float var8, float var9)
void
drawFirstPersonHand()
protected void
passSpecialRender(LivingEntity var1, double var2, double var4, double var6)
protected void
preRenderCallback(LivingEntity var1, float var2)
protected void
renderEquippedItems(LivingEntity var1, float var2)
protected void
renderLivingAt(LivingEntity var1, double var2, double var4, double var6)
protected void
renderName(Player var1, double var2, double var4, double var6)
void
renderPlayer(Player var1, double var2, double var4, double var6, float var8, float var9)
protected void
renderPlayerScale(Player var1, float var2)
protected void
renderPlayerSleep(Player var1, double var2, double var4, double var6)
protected void
renderSpecials(Player var1, float var2)
protected void
rotateCorpse(LivingEntity var1, float var2, float var3, float var4)
protected void
rotatePlayer(Player var1, float var2, float var3, float var4)
protected int
setArmorModel(Player var1, int var2, float var3)
protected int
shouldRenderPass(LivingEntity var1, int var2, float var3)
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Methods inherited from class net.minecraft.src.RenderLiving
getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, renderLivingLabel, renderModel, renderSwingProgress, setRenderPassModel
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Methods inherited from class net.minecraft.src.Render
doRenderShadowAndFire, getFontRendererFromRenderManager, loadDownloadableImageTexture, loadTexture, renderAABB, renderOffsetAABB, setRenderManager
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Method Detail
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setArmorModel
protected int setArmorModel(Player var1, int var2, float var3)
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renderPlayer
public void renderPlayer(Player var1, double var2, double var4, double var6, float var8, float var9)
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renderName
protected void renderName(Player var1, double var2, double var4, double var6)
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renderSpecials
protected void renderSpecials(Player var1, float var2)
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renderPlayerScale
protected void renderPlayerScale(Player var1, float var2)
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drawFirstPersonHand
public void drawFirstPersonHand()
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renderPlayerSleep
protected void renderPlayerSleep(Player var1, double var2, double var4, double var6)
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rotatePlayer
protected void rotatePlayer(Player var1, float var2, float var3, float var4)
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passSpecialRender
protected void passSpecialRender(LivingEntity var1, double var2, double var4, double var6)
- Overrides:
passSpecialRender
in classRenderLiving
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preRenderCallback
protected void preRenderCallback(LivingEntity var1, float var2)
- Overrides:
preRenderCallback
in classRenderLiving
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shouldRenderPass
protected int shouldRenderPass(LivingEntity var1, int var2, float var3)
- Overrides:
shouldRenderPass
in classRenderLiving
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renderEquippedItems
protected void renderEquippedItems(LivingEntity var1, float var2)
- Overrides:
renderEquippedItems
in classRenderLiving
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rotateCorpse
protected void rotateCorpse(LivingEntity var1, float var2, float var3, float var4)
- Overrides:
rotateCorpse
in classRenderLiving
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renderLivingAt
protected void renderLivingAt(LivingEntity var1, double var2, double var4, double var6)
- Overrides:
renderLivingAt
in classRenderLiving
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doRenderLiving
public void doRenderLiving(LivingEntity var1, double var2, double var4, double var6, float var8, float var9)
- Overrides:
doRenderLiving
in classRenderLiving
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doRender
public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9)
- Overrides:
doRender
in classRenderLiving
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